Subliminal Technology and Graphic Design

Subliminal Technology and Graphic Design

Tuesday, September 23, 2008

On emptiness or creative apathy - part 2

And how does that relate to the previous post? What is the point of personal reminiscing and Graphic Design?
Worthwhile questions, Ill will come back to the concept (or lack ), even because I was not really fair in only mentioning the influence of two friends, this is done more or less chronologically in relation to my Design work experiences.
The thing was that I had at the time of moving to the UK two main drives:

-The settled kind of thing still present (friend 1), and with this a careful methodological approach, in learning a thing at the time, in a pleasant manner, where design was or at least felt like an art, and that made me feel like an artist. This is the main drive for most designers, and I have nothing against this state of mind, except it lacks a lot of real world output.

-The innovative and technological approach (friend2). This is real business, the spirit of enterprise I have always had, that fell asleep a bit because of the art thing. This might have been the very state of mind that caused me to take the academic path of Art-Graphic Design-Multimedia-IT.

The thing about travelling/relocating that can to a great point defeat the creative spirit, is the Studio premises factor. A real studio is important to work. By constantly relocating this need is severely affected, and although sometimes it is advantageous to go away and sketch and photograph in a holyday in some inspiring environment, the truth is that professional work only gets finished in a proper studio environment.
In my personal case, because of my blend of skills, my studio is more of an IT lab, and I often mention the word lab instead of studio, it turned out to be quite a marketable definition.
Although the studio environment requirements can be very personal, the fact is that it should not be underestimated, many of us that once lacked the space and were limited to work at home in a limited space know this too well.

Friday, September 19, 2008

A Short Break To Look Back Once More, For The Last Time

Before going on to the second part of the previous post, developing on overcoming a major issue dealing with productivity, I will leave a testimony on a great friendship, the most similar mind to mine I have found in the late nineties.
It is now an old story, but looking back it still feels I am in high school, venturing into the then booming IT field, still looking back into arts, a time when most of my acquaintances were dropping the Maths subject to have a shot at university, that otherwise would have been impossible, it turns out that for most of then, the degree was of no use as it turned out. It turned out that at the time I moved into the UK, I had left two friends: my oldest, and my most recent. The only guys that would consider going to hell and back with me. It turned out this also happened.

I met Maulwurf in 96, just out of chance, and we became friends at a time when somehow we realized we shared views in common. In a short time we decided on undertaking several projects, becoming wiser and winning. In all of this, going to hell appeared as a variable on a programme riddled with bugs.

Out of very incredible adventures and setbacks, we arrived many years later to several conclusions, but the most important skill derived from this was change itself, we learned how to let go, stop looking back and move on. 10 years later we mastered the skill of changing, only twice again, and vowed not to meet until ultimate victory times, if we still remain friends is another matter, yet to solve, because,there are only two specific times when you really know people:

-Low times

-High times

In between these limits you know masks and camouflages, between these limits, people live lies that sadly they believe themselves.

The main Global variable is Trust, declared in the header of the program, Trust is only achieved when you see an individuals bad side, everything else is questionable beyond measure.

To sum the concept, or better described, the space once filled by concepts, the next post will describe the idea by our common words.